Hazard are battles in which, along with enemies to defeat, you will also have to keep in mind that you will have to avoid a hazard – think, for example, a small volcano that shoots out rocks that will damage you. Battle nodes are the regular fights you will take on during most of your time with One Step From Eden. These will include nodes with things such as Battle, Hazard, Distress, Camp, Shop, Treasure, or Mini-Boss. You will get to select which paths you take on this roguelite experience based on the map you get from the randomly generated content, and each node will have a different objective for you to complete. Being able to slide in and quickly unleash a powerful Thunder on one row while you move to the other to use a Kinetic Wave to push enemies away, all as you use your regular weapon to chip away at your enemies’ health points, could be the difference between carrying on with your run in this roguelite and having to start from step one. You can change your deck around as needed to prepare for each battle so that you can have the right loadout to survive against each particular set of enemies. Spells can also be upgraded, thus becoming more powerful, but if you do so, then each spell will cost one extra point per upgrade. You can shuffle your deck with the ZL button in hopes of obtaining a better set for your current predicament.Īs you win each fight, you will be rewarded with experience points, as well as the potential to add one card to your deck. – so you need to be aware of this, or you will fail in battle. Each of the spells will have different attack patterns – some might hit four grids ahead of you, others might target several tiles in a row, etc. You don’t have to worry too much since new spells will be dealt into your hand soon after, but there is a degree of strategy in the game’s battles. Spells need to be used one after the other as you plan your actions based on how much energy you have available at all times so that you’re not caught without any spells when you need to deal the final blow. Speaking of spells, they will be mapped to the B and A button for Spell 1 and Spell 2, respectively. Your main weapon is mapped to the ZR button, and it will be able to deal some damage to enemies, but not as much as you can deal with spells. Your character will be placed on one side of a blue-colored four by four grid, with your opponents placed on the other side on a red-colored four by four grid. With One Step From Eden placing a big focus on its battles, you’ll be moving your character around with the left analog stick or the D-Pad by pressing up, down, left, or right. You can also unlock additional outfits to customize how a character looks, in case you want to spice things up a bit. Each of them will have a short description – as well as some really cool looking high-resolution art – along with a list of spells, artifacts, and weapons at their disposal. There’s also the change from the technology setting of Mega Man Battle Network to a fantasy theme, with spells and all that jazz.Īt the start of your adventure in One Step From Eden, Saffron will be the only character you can select, but as you progress through the game and do this and that, another eight characters will become available. The overall basic gameplay mechanics from the game are carried over to One Step From Eden, along with some extra bells and whistles you’d expect from a game released in 2020. Before moving forward with this review for One Step From Eden from Humble Bundle and Thomas Moon Kang, let’s get one thing out of the way: One Step From Eden is an homage to the great Mega Man Battle Network sub-series, which got its start on the GameBoy Advance back in 2001.
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